Overview

In the spring of 2019, I got the opportunity to work with EA Maxis Studio to create a VR experience that derives inspiration from their unannounced simulation game.

Our final deliverable: The Slimes, is a
VR experience that gives guests god-like powers and unique forms of environmental control in a slime-themed virtual world.

Duration

Jan 2019 - May 2019
(16 weeks)

Client

EA Maxis Studio

Team Size : 6

Responsibility

Experience Design

Visual Effects

3D Animation

3D Modeling

Shader Scripting

Playtesting

Software

Unity

Maya

Substance Suite

Adobe CC

Houdini

​This page is  still under construction(2021.Mar), please check back later~

This is a really fun project and I'm very proud of it. For more information, see our project page

​Hello!I'm Yvette.

I'm a product designer & a game maker.

 

I have a mixed background in tech, art, and psychology, and a passion for gamifying things and making them joyful, artistically attractive, and fun to use.

Feel free to check out my resume and contact me!